Friday, October 29, 2021

Halloween 2021 Special - BTS - The Victims Game



Sit back and enjoy this Halloween themed episode for Railguns & Dragons, as I have Steven Dawes from HouseofBTS.net join me and talk about his experiences playing the Victims games, located in the BTS 1e core book, p197. 
 
This was a really interesting episode, because while I've always seen this in the back of the book, I've never actually used it, as I didn't think anyone would be interested in it. As a huge fan of horror and thriller movies, this seemed right up my alley. 
 
I could easily run a Slasher stalker type adventure for fun. So listen in as Steve who is a master at BTS, gives some solid advice at convincing your group to play, to even running the monster of the "movie". It was a fun episode!

Thursday, October 28, 2021

Palladium Fantasy - Clergy - Priests!



In this video, I am back on the table for another point of view video, Some folks have requested more videos like this, so I figured let's try it again. Anyhow, in this video, I am going over the Clergy OCC, Priests and the powers their Gods have bestowed upon them! 
 
Sitting down talking about Clergy today in the Palladium Fantasy world. I am not sure if I like this video style still, but some folks did comment they wanted it again, so here you go! Enjoy! Like, Comment, share :)
 
Tell me what you think?
 

Friday, October 22, 2021

House Rules - Fantasy 1e - Armor/Shield Maintenance

 

Something that always bugged me was that in Palladium Fantasy 1e (far as the core book is concerned) does not go into detail or cover anything about Armor & Shield repair/maintenance. So I've come up with some house rules to make things a bit easier to make it happen.

Thursday, October 21, 2021

House Rules - Fantasy 1e - Called Shots


 

This mostly applies to Fantasy 1e, but can work for any edition of any game that doesn't clearly have rules defined for this situation. 

In later editions, called shots takes up 2 actions to get a -4 (Head/Arm/Leg) and aiming your shot, which added a +2, ate up another action. So basically you'd be burning 3 actions to hit someone directly in a certain area that you picked (Head/Arm/Leg). 

In my game, a called shot is normally -4, which would be looking to hit a Head/Arm/Leg, rolling above an 17. If the player rolls below an 18, they missed the target as its such a small area to hit, they were off by a small bit and the melee weapon or ranged weapon just misses its target.

Now if someone wants to hit a smaller target, like a hand, a foot, a knee or even a crotch (Hey its been attempted!) its even harder to hit those areas, making a -8 to hit, having to hit a target of 18.

Now of course all this is kind pointless if the AR is reaching 19 or 20...but that's not a worry right now and I can handle it in a case by case basis.

Thoughts?

Wednesday, October 20, 2021

Northern Hinterlands™ Overview & Thoughts



Welcome to another video! In this video I explain and go over book #13, the Northern Hinterlands. Talking about the new information that's in this book, the new OCCs, new magical items, new rules about snow & ice conditions, a great book to add to your pile of resources to mine for information in your campaign, whether you play 1e or 2e, this book is very useful. 

Tuesday, October 19, 2021

Wednesday, October 13, 2021

BTS - Interview with Steven Dawes, Creature Feature!



Welcome to another video. This time I changed it up a bit as I had a chance to sit down with Steven Dawes of HouseofBTS.net website and author of the new Creature Feature book coming soon from Palladium Games. In this interview we talk about Steven's background as a Supernatural Ghost Hunter, how he got involved in gaming, What to expect in Creature Feature with some sample art and some General advice for running BTS. Check it out! 

Friday, October 8, 2021

House Rules - Fantasy 1e - Traps & Locating them

 

As anyone knows who reads my blog, listens to my YouTube videos and actual plays for the Palladium Megaverse Podcast, I tend to run the earlier systems for Palladium games. That's because I grew up playing these games and I felt I really didn't need to update things. I felt the games were good enough on their own and if there was an issue, I can always house rule it to my liking. That's the type of game/system I enjoy and as a GM, I love the challenge of figuring out how to make things work.