If you’re a fan of dark fantasy, world-shaking lore, and ancient cosmic threats, Old Ones from Palladium Books delivers. This is Book II of the Palladium Fantasy Role-Playing Game Second Edition, written by Kevin Siembieda. But this isn’t just a dusty sourcebook. This is a journey deep into a world shaped by fearsome beings, forgotten cities, and monstrous secrets. Ready to see how far down the tunnel goes?
What Is This Book?
It’s a mix of source book and adventure module. Originally published in 1984 and updated in 1996, it adds depth to the Palladium world. It features the Timiro Kingdom and dozens of cities and towns, complete with politics, ruins, magic, and monsters. There are also multiple adventures, including the haunting "Secret Complex of the Old Ones."
The Old Ones Themselves
Who are the Old Ones? Imagine massive, tentacled gods of chaos. They ruled the world long ago. Think ancient Cthulhu-style monsters. They created races, magic, and even emotions—if the myths are true. Now they sleep underground. But their evil still leaks into the world. Could they wake up? What happens if they do? The book never gives you a straight answer. It gives you whispers and warnings. That’s more fun anyway.
Minotaurs Get the Spotlight
The Minotaur is no longer just a monster in a maze. This book gives them culture, cities, history, and magic. You can play as one. Or face a tribe led by Chaos Priests and Disciples of the Old Ones. Want to run a campaign with cultists, ancient betrayal, and a lost Minotaur kingdom? This book hands it to you on a silver platter.
New Classes and Creatures
You get:
Monk Scholar: A pacifist mystic who hoards forbidden knowledge.
Illusionist: A tricky spellcaster who thrives on deception.
Minotaur Chaos Priest and Disciple of the Old Ones: Dark magic and evil pacts.
Plenty of monsters and maps fill the pages too. Every town has personality. Every dungeon has history. You’ll never run out of things to explore.
The Lore Runs Deep
Old Ones leans hard into lore. It rewards players and GMs who love mystery and hidden truths. Want to run a horror-themed campaign? This book has you covered. Want politics, forgotten ruins, or religious tension? Yep. That too.
The connections between Minotaurs and the Old Ones are especially creepy. Dark cults, ancient betrayals, and whispered prophecies make it feel like anything could explode at any time. That tension? Perfect for tabletop drama.
Old Ones is one of the best examples of what makes Palladium fantasy stand out. It’s weird, ancient, and dangerous. It opens doors to huge campaigns, cult mysteries, and world-shaking events. If you’re into cosmic horror and heavy lore, you’ll love it.
So, what happens when the Old Ones start to stir? That’s up to your table. But don’t be surprised if your players feel the creeping dread. And hey—maybe next time we’ll look at Book III: Adventures on the High Seas. Would you join that voyage?
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