RIFTS: Chaos Earth

This is the night RIFTS began.

The year is 2098. Civilization has not become a ruin yet—it is becoming one around you. Magic is flooding back, dimensional tears are opening, and NEMA is still trying to save everyone it can.

Cover of Palladium Books' RIFTS Chaos Earth roleplaying game

From Vince's Table

RIFTS shows you the world after the legends were written. Chaos Earth makes you stand there while civilization becomes the legend.

— Vince, The Evil Dungeon Master

Survive the Great Cataclysm

Why Chaos Earth works

It keeps the wild ideas of RIFTS but gives players an immediate point of view: yesterday the world made sense. Today the sky is on fire, monsters are real, and every rescue may be the last one.

The Last Shield

NEMA

Chromium Guardsmen, Silver Eagle pilots, rescue personnel, and soldiers fight to preserve lives while their chain of command collapses.

The New Enemy

Demon Plagues

Rifts tear open and horrors pour through. Each disaster can become a mission, a siege, or the beginning of a larger invasion.

The Changed World

Magic Returns

Humanity discovers impossible powers at the worst possible moment. Old rules fail, strange heroes emerge, and survival tests the soul.

The Chaos Earth Shelf

Four books, four flavors of disaster

Start with the core game, then choose what kind of catastrophe you want to push to the foreground.

Book information and cover artwork from the linked Palladium Books product pages. RIFTS and Chaos Earth are registered trademarks of Palladium Books Inc.

Railguns & Dragons: Reborn

New to RIFTS? Start here.

In Episode 4, Vince explains why Chaos Earth may be the best doorway into RIFTS: you meet the apocalypse as it happens instead of inheriting three centuries of history.

From the Railguns Archive

Chaos Earth dispatches

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