Welcome to RIFTS Earth
RIFTS is everything at war.
Magic came back. Civilization broke. Now dragons, cyborgs, psychics, power armor, gods, monsters, and ordinary people are fighting over what remains. RIFTS is gloriously excessive—and that is exactly the point.
From Vince's Table
Don't try to learn the entire Megaverse before you play. Pick one corner of the world, one problem worth fighting over, and let the insanity find you.
— Vince, The Evil Dungeon Master
Choose Your Doorway
What are you looking for?
Palladium organizes the RIFTS line by what each book adds. Here is the useful version: start with the game, choose a part of the world, then expand only when your campaign needs it.
Railguns & Dragons
Dispatches from the Megaverse
The real articles, videos, podcasts, and house rules—automatically pulled from the site's post list. Add a new RIFTS post and it appears here without rebuilding this page.
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Listen First
Start before the Rifts opened.
The first episode of the New to RIFTS series begins with Chaos Earth—the moment the old world ended and the road to RIFTS began.